Even considering that Super Mario Land 2: 6 Golden Coins was still a fairly early Game Boy title, you certainly wouldn't know it from the quality of the music the developers were able to harness from the system's limited sound capabilities. There's greater diversity between the various tunes, with many of them fitting in perfectly with the theme of the area in which they're featured. Even the musical score itself is quite a bit better than the one found in the original release. Not only are many of the sound effects much more familiar-sounding, but they're also of a higher quality. In keeping with the theme of improvement, the musical score and sound effects also got a boost for this sequel.
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Of course this isn’t an issue on the 3DS, and the step up in visual quality is really staggering, a solid indicator of just how quickly the developers were gaining a handle on how to make use of the Game Boy's hardware capabilities. There's a wider range of contrasting shades of black this time around, which could make the action a bit difficult to follow on the original non-backlit Game Boy models. Not only are the backgrounds much more detailed, the individual character and enemy sprites are also much larger and better animated as well.
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If you can ring the bell, you'll get to play a bonus mini-game that can earn you special power-ups and free lives, but you can still finish the level by using the standard door if you somehow miss the bell and can no longer reach it.Īs if these improvements weren’t enough, Nintendo also cranked up the visual quality for this sequel. Also at the end of each level you'll find an exit door along with a tiny bell up near the top of the screen. With these rabbit ears he can temporarily fly through the air, which can make traversing some of the trickier areas much easier, not to mention a couple of the nastier boss fights.Īs you traverse each level there will be certain times when a secret exit can be found that will take you to various bonus levels hidden throughout the world map. He can also grab a new Magic Carrot power-up that will supply him with a cute little set of rabbit ears. While Mario can still grab the Power Flower, this time around his trusty fireball is back instead of the silly bouncing ball from Super Mario Land. You'll still spend the majority of your time running and jumping from ledge to ledge, but this time around Mario has a few new tricks up his sleeve.